How to Enable Frame Generation on NVIDIA GPUs

To enable NVIDIA DLSS Frame Generation, use a supported RTX 40 or RTX 50 GPU, turn on Windows Hardware-accelerated GPU scheduling, then enable Frame Generation inside a compatible game. RTX 50 owners can additionally select supported Multi Frame Generation modes. The NVIDIA app’s DLSS override enhances an existing game integration; it is not a universal Frame Generation switch.

If the game has no native integration, Smooth Motion is a separate option for compatible RTX 40 and 50 configurations. This guide follows the official Windows setup routes, with hardware and feature availability checked on October 5, 2026.

Choose the frame-generation feature your GPU supports

Start with the exact feature name, not simply a DLSS badge. Super Resolution reconstructs a higher-resolution image from a lower-resolution input. Frame Generation adds extra images to the displayed sequence. Having the first capability does not establish support for the second.

Choose the supported routeWith an RTX 40 or 50 GPU and native DLSS Frame Generation, start in the game. With an eligible RTX 50 GPU and game, Multi Frame Generation is an optional next step. Without native integration, RTX 40 and 50 users can check Smooth Motion compatibility.Start with the game and GPURTX 40 / 50: native supportEnable DLSS FG in-gameRTX 50 + MFG supportOptional: select MFGNo native FG; RTX 40 / 50Check Smooth Motion
These are conditional routes, not three settings to switch on together. RTX 20 and 30 alternatives are covered separately below.
Official NVIDIA feature eligibility
GPUDLSS FGOther options
RTX 50Yes, game support requiredMFG, Dynamic MFG and Smooth Motion, where supported
RTX 40Yes, game support requiredSmooth Motion, where compatible; no official MFG
RTX 20 / 30NoNo official MFG or Smooth Motion
GTXNoNo official MFG or Smooth Motion

An RTX 4090 therefore supports ordinary DLSS Frame Generation but not official Multi Frame Generation. Its position at the top of an older generation does not give it every feature of a newer family. Laptop owners should likewise check the actual GPU model rather than the laptop’s marketing name.

DLSS version numbers can also confuse the issue. An announcement about an upscaling model or neural-rendering feature does not change the hardware requirements of every other DLSS component. Identify Frame Generation explicitly before following setup instructions.

Prepare Windows and the game before changing overrides

Update the game and install a current compatible NVIDIA graphics driver. Update the NVIDIA app too if you intend to use its overrides or Smooth Motion. Use the normal official update routes; an old launch guide’s minimum driver number should not become your target version months later.

Next, open Windows Settings → System → Display → Graphics. Find Hardware-accelerated GPU scheduling, sometimes inside the default or advanced graphics settings depending on your Windows build. Switch it on if necessary, then restart Windows before checking the game again.

This scheduling option is commonly shortened to HAGS. NVIDIA’s Windows integration documentation requires it for DLSS Frame Generation. It does not supply missing game support or unlock MFG on an unsupported GPU. If the switch is missing, check the Windows and driver prerequisites before trying registry tweaks.

On a laptop or multi-GPU PC, also confirm that the game is using the intended NVIDIA GPU. Windows exposes per-application graphics preferences in its Graphics settings. Check the game executable rather than assigning a preference only to its launcher.

I would take screenshots of the game’s current graphics settings before experimenting. They provide a simple rollback point and stop an unrelated change to resolution, ray tracing or an upscaler from confusing the comparison.

Enable native DLSS Frame Generation in the game

The game’s own setting is the simplest starting point. Menu labels vary, so look under Display, Graphics or a similar rendering menu rather than expecting one identical path in every title.

  1. Launch a game whose current edition supports DLSS Frame Generation.
  2. Find its Frame Generation control and select the NVIDIA DLSS option if several providers are listed.
  3. Enable it, apply the change and follow any restart instruction shown by the game.
  4. Check NVIDIA Reflex where available; some games enable it automatically alongside DLSS Frame Generation.
  5. Load a playable scene and compare it with the same scene using Frame Generation off.

Do not confuse selecting DLSS Quality or Performance with enabling Frame Generation. Those names usually control the Super Resolution input resolution. Some games let their generation feature operate with other upscalers or native-resolution options; follow that title’s supported combinations.

My starting recommendation is to make ordinary native generation work before adding an app override. If the game’s own switch is missing, an override tutorial is the wrong next step: first establish whether the game, GPU and Windows prerequisites match.

For an RTX 40 card, this may be the complete setup. A newer model upgrade can be optional, but there is no requirement to make a Multi Frame Generation selector available before ordinary DLSS Frame Generation can work.

Use the NVIDIA app for supported overrides

With native Frame Generation enabled, exit the game. Open NVIDIA app → Graphics → Program Settings, select the correct game and scroll to Driver Settings. This keeps the change attached to one title while you evaluate it.

An override builds on the game settingFirst enable native frame generation in an eligible game. Exit the game before configuring its supported NVIDIA app override. Relaunch and inspect the DLSS statistics during gameplay.1. Enable native DLSS FGConfirm it works in the game2. Exit, then set the overrideUse that game’s app profile3. Relaunch and verifyCheck DLSS status in play
Changing a profile is only the middle step. In-game activation comes first, and checking the active result comes last.

The app separates two ideas. Model Presets can change the supported Frame Generation model. Frame Generation Mode controls eligible multipliers or Dynamic mode. A model upgrade does not turn an RTX 40 card into an officially supported MFG device.

Use the available Frame Generation entry under DLSS Override – Model Presets when you want a supported model upgrade. Preset B is available for selected RTX 40 and 50 game integrations that supply the necessary extra engine information; its absence is not automatically a broken installation.

Apply the selected setting and reopen the game. Where the app offers global overrides, remember that a global preference still respects compatibility limits. I would start per game so that a successful change in one title does not become an assumption about every title you own.

To undo the override, return the affected control to its application-controlled setting. To turn generation off altogether, also disable the native game setting and any separate driver-based generation you enabled.

Set Multi Frame Generation on an RTX 50 GPU

If the game directly exposes supported MFG choices, you can use that menu. For a compatible app override, open DLSS Override – Frame Generation Mode, select Fixed and choose an available multiplier. Relaunch after applying the change.

Current supported configurations can extend to 6X, but not every MFG title supports that mode. NVIDIA distinguishes 4X-compatible games from those eligible for 6X. For ordinary 2X generation through the documented app route, choose Use 3D app setting and enable Frame Generation in-game; respect any native multiplier selection the title provides.

Rendered and generated image countsA conceptual group at 2X contains one rendered and one generated frame. At 4X, one rendered and three generated. At 6X, one rendered and five generated. These counts do not promise equivalent native rendering performance.What the multiplier counts2XRG1 rendered + 1 generated4XRGGG1 rendered + 3 generated6XRGGGGG1 rendered + 5 generatedR = rendered; G = generated
Conceptual output ratios, not benchmark results or a diagram of buffering order. A higher multiplier adds generated images, not additional complete game updates.

I would begin with the lowest mode that makes a useful difference on the actual display. A 6X option is a capability, not an instruction to select it. Compare camera motion, interface stability and control response before increasing the multiplier.

For example, a 60 Hz screen cannot show 240 complete refreshes each second. That does not mean every frame-generation configuration behaves identically on it, but it does mean that chasing a very large displayed FPS number is a poor reason to accept worse controls or image quality.

Choose Dynamic mode only with its compatibility rules

Dynamic Multi Frame Generation changes the multiplier as the workload changes, aiming toward a chosen presentation target. In a supported RTX 50 profile, select Dynamic under Frame Generation Mode, then choose Max refresh rate or enter a Custom target.

NVIDIA’s published setup guidance says Dynamic mode is incompatible with frame-rate limiters and V-Sync. Record your existing settings and check the game, driver and any third-party limiter before testing it. Do not automatically combine this mode with a familiar V-Sync-and-frame-cap recipe intended for another configuration.

If you prefer to keep those controls, I would use a supported fixed or native configuration instead of forcing Dynamic mode into a conflicting setup. A lower multiplier in an easy scene can be expected when the target is already within reach; it does not by itself mean the feature stopped working.

The independent frame generation comparisons provide useful context for evaluating these options. Use your own repeatable scene to decide what feels better on your hardware rather than copying another system’s multiplier.

Use Smooth Motion when native support is absent

For a compatible game without native DLSS Frame Generation, RTX 40 and 50 owners can check NVIDIA Smooth Motion. In the app, select the game under Graphics → Program Settings, find Driver Settings and turn Smooth Motion on, then relaunch.

NVIDIA documents compatible DirectX 11, DirectX 12 and Vulkan games. This is driver-level generation, with different access to game information from an integrated DLSS implementation. It is not another name for the DLSS override and does not require pretending an unsupported game has native integration.

I would test one frame-generation method at a time, leaving native generation off when evaluating Smooth Motion. Our Smooth Motion guide explains its behaviour and trade-offs in more detail. Keep the setting only if the moving image and controls improve enough to justify it.

What can RTX 20 and RTX 30 owners use?

Official NVIDIA DLSS Frame Generation is unavailable on these families, but that does not mean every form of frame generation is unavailable. Some games offer AMD FSR 3 or 3.1 Frame Generation on NVIDIA hardware.

AMD’s FSR 3.1 guidance lists RTX 20 and newer as supported, with RTX 30 and newer recommended. The game must actually integrate and expose that feature. Select the FSR Frame Generation option inside the game and follow its supported settings; an NVIDIA DLSS override cannot add that integration.

Check the exact FSR generation instead of assuming all newer FSR-branded features share the same GPU requirements. Similarly, third-party mods and external interpolation tools are separate routes with their own compatibility constraints. They should not be described as official NVIDIA support for otherwise unsupported hardware.

Verify activation and judge the result separately

Open the NVIDIA overlay with Alt+Z, go to Statistics → Statistics View → DLSS and inspect the feature information during gameplay. The configured statistics overlay can be toggled with Alt+R. Use a playable scene rather than relying only on a menu or loading screen.

Check that it is active

Compare the game’s selected setting with the overlay’s available DLSS information. A saved app preference alone does not prove the override is running in that scene.

Check that it is worthwhile

Repeat the same camera turn or short route. Look at moving edges, HUD elements and aiming response, not just the largest FPS number.

Generated frames improve the visual sequence without making the game process an equivalent number of new input updates. An output counter can therefore rise substantially while the underlying game still feels sluggish. Get the baseline comfortable first by reducing an expensive setting or choosing an appropriate upscaling mode.

I would compare off, on, then off again while leaving everything else unchanged. This makes it easier to recognise whether an apparent improvement is repeatable. If the game is already hitching badly, diagnose the underlying rendering or loading problem rather than expecting interpolation to remove it.

If Frame Generation is missing or greyed out

Identify the exact unavailable control first. A missing in-game switch, a disabled model preset and an unavailable MFG multiplier are different symptoms. The detailed greyed-out override checks help separate those cases.

For the native setting, check GPU eligibility, the game edition and update, HAGS, the active GPU and any renderer requirements specified by the developer. For an app override, additionally verify support for that particular model or mode and confirm native generation was enabled before exiting.

Only after those checks would I refresh the app’s game information and investigate an installation problem. Reinstalling a driver cannot supply an unsupported feature. If the same supported mode works in another eligible game, focus on the affected title’s profile and integration before making system-wide changes.

Frequently asked questions

Can I enable it through NVIDIA Control Panel?

The setup routes here use the game and NVIDIA app. Do not look for a universal DLSS Frame Generation switch in the older Control Panel; other graphics controls there do not substitute for game integration.

Does DLSS Super Resolution have to be on?

Not universally. Supported combinations depend on the game. Treat its upscaler and Frame Generation controls separately, and follow any dependency its menu or developer documentation specifies.

Why does FPS rise while aiming still feels slow?

More presented images do not guarantee proportionally faster input response. Compare with generation off, improve the baseline and retain the game’s supported low-latency settings. Reduce or disable generation if its trade-off feels worse.

Start native, then add only what helps

Enable one supported game’s own Frame Generation first. Check activation, compare a repeatable scene and add an eligible model or mode override only when it serves a clear purpose. Save the configuration that gives you the best combination of motion, readable interfaces and responsive controls.